- Level Creation from idea to full implementation.
- Shader creation to meet visual goals and performance guidelines.
- Asset implementation.
- Modular workflow creation and dynamic asset creation and guidelines.
- Artist friendly tools and editors for streamlined workflows.
- Weapon skin creation
- Level Creation and Implementation.
- Performance Optimization.
- UI Implementation.
- Remodeled and retextured 6 existing levels.
- Level Creation and Implementation.